"A beginning is the time for taking the most delicate care that the balances are correct."

Dunegame is an online remake of the great strategy board game, up to 6 distant players for asynchronous round by round game play

“A process cannot be understood by stopping it.”

Automatic save: game is saved and available for any distant user at any time

“The one who can be many places at once…”

Notifications: notifications  to warn your time to play are available through your Discord account and the mobile app

“The vision made him want to freeze into immobility, but this, too, was action with its consequences. “

Embedded history: history and played actions available to be keep informed of game evolution

“Hope clouds observation.”

Desktop and mobile display: responsive gameplay for major network terminals

“But all of these are as nothing … without a ruler who knows the art of ruling.”

Rules control engine: fine grained rules implementation engine for each faction

"I must not fear. Fear is the mind-killer."

About the original game

Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979

The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. Long out of print, the game will be reissued alongside the 2020 Dune film remake. The game was originally designed with a Roman Empire theme, with the name Tribute. Avalon Hill had acquired the license to produce a Dune game, and contacted Eberle, Kittredge and Olotka when their own design proved unusable. Elements suitable for the Dune universe were added to the game, particularly from their earlier game, Cosmic Encounter. Players take on the role of one of the power groups in the politics of the planet Arrakis. The game board, which represents the planet, is split into a number of territories, five of which are strongholds. Players move their units from territory to territory, and if two or more players enter the same territory, a battle ensues and the contest is resolved using a hidden bidding system. Victory in the game is achieved by controlling a specified number of strongholds, either alone or in an alliance with other players. In addition to the areas, the game board is divided into radial sections, and the planet's permanent storm moves along those sections, destroying any troops in its path. In a retrospective review in There Will Be Games, Jonathan Volk gave high praise to the game's unusual, asymmetrical design. In Dune, he noted, there is no artificial balance, no "Arthurian circularity" to the gaming table: the various player positions have wildly differing strengths and weaknesses, and the unfairness of the world setup makes "a seductive point of entry". More importantly, that unfairness presses players into complex social relations and moral quandaries rarely found in games. It's "impossibly good, better than any board game I’ve played, and I’ve played a lot of them," wrote Volk, summing up: "No game lingers with me more than Dune. -- https://en.wikipedia.org/wiki/Dune_(board_game)


Game notifications are based on Discord mobile app for both iOS an Android

I must not fear. Fear is the mind-killer.